Game-based e-learning has reached a new level – this could be one conclusion drawn from this year’s OEB. Looked at as an ideal instrument to manage multifaceted tasks, games have spread even into emotionally and motivationally oriented fields like behavioural coaching and leadership training. Together, the presenters offered a broad perspective on gaming – highlighting well-established features as well as new trends.
Read more: http://www.icwe.net/oeb_special/news118.php
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Game-based learning can provide a way to introduce young people to new fields of information, creating an enjoyable, entertaining and rewarding space for discovering and gathering knowledge. A virtual world can be implemented as a powerful educational and instructional tool, not only for primary school learning systems, but for higher education students and adults in company training programs. I see more and more universities and companies exploring existing virtual world platforms as a way to enhance blended and online learning systems.
By: LMS on July 25, 2009
at 7:44 pm